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Tencent have hired ex-Blizzard developers to sets up Uncapped Games Studios

Chinese publisher Tencent has founded a new studio to create real-time strategy games, and to do it, they have hired ex-Blizzard developers.

The venture is being founded by veterans of Blizzard entertainment in lead producer Jason Hughes, lead designer David Kim and lead engineer Zhongshan Zhang (pictured right to left). The studio is sitting under Tencent's Lightspeed and Quantum Studios division and has been established in Playa Vista, California.

Hughes is fresh off the Diablo IV dev team at Blizzard, and also helped to ship 2012’s Hawken while at Adhesive Games. Kim’s career, meanwhile, is steeped in RTS greats like the Dawn of War trilogy and the StarCraft 2 trilogy. While at Blizzard, he also contributed to Diablo IV, Heroes of the Storm, and World of Warcraft.

“Making the next great PC RTS has been my goal for almost a decade now, and Lightspeed and Quantum is giving us an awesome shot at making that,” said Kim. “Putting together a team of great developers with lots of experience and being backed by the right people who also believe in RTS as much as we do is our first big step in getting there.”


In an interview with GamesIndustry.biz, Kim said, “I’ve always wanted to take a shot at another RTS game for a very long time now, maybe close to a decade.”

Kim met with the head of Lightspeed, Jerry Chen, and the two have similar goals for the studio.

“One of the things he said was ‘Just focus on making a great PC RTS game, and don’t worry about other factors.”

Tencent VP and president of Lightspeed and Quantum Studios Jerry Chen added: “Uncapped Games is going to be an exciting new studio that fans of the real-time strategy game genre will want to follow. I am a huge fan of action-packed RTS games, so I pushed hard to bring them on and make this project happen. They’re a great example of our philosophy around building studios which is ‘go to where the talent is,’ and with Uncapped Games, that led us to David and Jason. We couldn’t be more excited to see what this team is going to build.”

For Uncapped, the mission to build the next great RTS game stems from a place of fandom rather than development. Kim explained that the studio’s mission statement--which is visible on the homepage of its site--encapsulates the team’s passion for the genre: “We grew up playing RTS, got jobs making RTS, and want to make the next great RTS.”

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